![]() ![]() This has effect on other controllers but Quest benefits the most from these changes. Oculus Quest controllers are now using better prediction during rendering and sampling which reduced perceivable latency to near-native levels. Reduced latency of Oculus Quest controllers. This means that in 50% of cases, it will be one frame faster than before. On average we reduced encoding path by 5-10 ms. Previously contrast was a bit off which resulted in generally reduced visibility in darker scenes. Transmitted picture stream is now color-identical with original rendered picture. ![]() We changed the way color palette is mapped during compression. Improved color accuracy, especially in dark scenes. We also tweaked encoding settings that should improve quality further on nvidia cards. ![]() On average, picture quality should be 20% better. This allowed us to push for higher bitrate with lesser chance of artifacting. Error correction has been added that should compensate for small packet loss. ![]()
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